Updates

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Hardware, tracking, developer progress, demos, and launch-status updates all in one public archive here and on Kickstarter.

Update #7Latest

Taipei Game Show Demos, ToF Sensor, Controller Haptics and more!

Hey All Backers,

We just got back from Taipei Game Show and here I wanted to give you an update on where things stand. What we've built, what we learned, and what's coming next. A lot has changed since our last update. Let me walk you through it, check out the video below for the most info:

🔧 Hardware Upgrades

After CEATEC and our last Kickstarter update, we got a ton of feedback on tracking accuracy and more. We took that seriously and went back to the drawing board on a few key things.

  • Time of Flight sensor — We added a dedicated ToF sensor and widened the stereo baseline between the two cameras. The tracking is noticeably more precise now, especially for fast movements like dancing, we are also building improved depth calculation.
  • Redesigned cooling — Improved heat sink pushes air out through side vents on demand. This lets us drive the GPU harder without throttling, which means better graphics and more performance breathing room for developers.
  • Controllers got a big upgrade — Flattened the top surface for better button feel. Added a haptic motor so you truly feel the game, and fully rechargeable batteries inside with USB-C charge ports.

🎮 Taipei Game Show Recap

Our TGS booth was packed from open to close. Hundreds of people tried BodyLink. Here's what stood out:

  • Two-player Dance Dash is working — We stabilized local multiplayer so two people can compete side by side in real time. The crowd loved it. Dance Dash is still alive and improving.
  • The living room effect — We set up the booth to feel like a living room, not a trade show demo. People were hanging out, kicking it on the sofa, watching their friends play. That's exactly the vibe we're going for — this isn't VR where you're isolated with a headset. You're in the room together, having fun while chilling.
  • Tracking held up — Hundreds of different body types, passerby's, different lighting, fast movement. This was the real stress test and we're happy with where it's at, but we are still improving. We even had solid tracking on a few Cosplayers. Furry tracking still in development.

📋 Production Goals

  • We missed our original ship date. Building an entirely new type of game system as a startup is genuinely hard. We pushed the date because shipping something half-baked isn't an option. The product needs to be right and truly genre-defining.
  • Component costs have gone up. RAM and other hardware prices have spiked since the AI boom. We're doing everything we can to keep costs under control, but I want to be upfront that final pricing may need to adjust slightly in the final survey.
  • I know delays are frustrating. We're not sitting around — every week the product gets measurably better. The TGS response confirmed we're building something people genuinely want.

🌐 Building the Content Ecosystem

BodyLink isn't just hardware. We're building an open platform that developers actually want to create for.

  • New games at TGS — We showed Rhythm Tai Chi, Mad Bullets, and a flight sim demo alongside Dance Dash. The library is growing.
  • Unity SDK is live — If you're a developer (especially Android or VR devs), our SDK is available now in private beta. Porting a VR game to a TV-based motion experience is straightforward. Reach out if you want access, or tell a friend.
  • Open platform philosophy — We're keeping this open. We're exploring Linux support. We want creators to have the freedom to build whatever they want on this amazing device.

Our mission hasn't changed: build a platform that makes movement-based gaming as addictive as doom scrolling your phone, but actually good for you, and a ton of fun with friends.

More updates coming soon. Thanks for sticking with us.

— The BodyLink Team

Update #6

Great Feedback and Demos at CEATEC, Shipment Delayed to Q2 2026 to Improve Tracking Sensors

Hi BodyLink Backers,

We have some good news and bad news. October and November were big months for the BodyLink team — we had a successful showing at CEATEC Japan 2025, where our product drew incredible attention from tech enthusiasts, media, and even professional dance game players. The feedback was overwhelmingly positive — people loved the concept, design, and play experience. It was inspiring to see so many people dance, shoot hoops, laugh, and connect together at our booth!

That said, CEATEC also gave us valuable insights. Professional rhythm gamers highlighted that while our current tracking performs well, they'd love to see even more precise motion tracking — especially for fast and competitive play. And after listening to the feedback from our Kickstarter backers from our last update, we couldn't agree more.

Improving Tracking Accuracy

To deliver the best possible experience, we've decided to take this feedback seriously and evaluate several options to enhance our tracking system. Our goal is to achieve more precise and consistent motion tracking, especially for fast-paced gameplay.

Right now, we're testing and comparing different camera sensor modules and configurations, including the possibility of switching from our current camera configuration to a stereo tracking setup that could provide better depth perception and accuracy. We're also refining our AI tracking algorithm to make every move count, even during fast and complex routines, while leaving enough performance room for game developers.

Because of this improvement, we've paused tooling temporarily to ensure we integrate the best solution before moving forward. Our next EVT3 (Engineering Validation Test) is now scheduled for December, after which we'll finalize the new camera system and resume tooling.

Unfortunately, this means we'll need to shift our shipping timeline back by about one and a half quarters — from late Q1 to mid-Q2 2026. We know this isn't the news you were hoping for, and we're truly sorry for the delay. But we believe this extra time will make a meaningful difference in tracking performance and overall gameplay quality.

Why This Matters

This is by far the most complex product we've ever built in our company's history — combining advanced motion tracking, hardware design, and immersive gameplay into one cohesive experience. We're still learning and improving every step of the way. But one thing hasn't changed: our company has a strong track record of always delivering. We're fully committed to seeing this through and making sure you receive a product that truly lives up to the vision of BodyLink.

As a quick reminder, every set will include two motion controllers and a custom carrying case. The carrying case has already been produced, and we're thrilled with how it turned out — here's a sneak peek photo!

We're genuinely grateful for your continued patience and belief in our vision. Every bit of feedback helps us build something truly special — a product that's not just fun but sets a new standard for interactive play.

We'll share more updates after EVT3, and we can't wait to show you how much smoother, sharper, and more responsive the new tracking feels.

Thank you again for joining this journey with us!

— The BodyLink Team

Update #5

Founders Edition Shipping Soon, Tooling Underway, Changes to Controllers, Kinect Comparison

Hello Backers,

First, we want to sincerely apologize for the long period between updates. We know waiting isn't easy, and we appreciate your patience. We've been working on several different parts of the project at once and wanted to hold off until we had a clear, comprehensive status update to share with you all. Check the below video or read on for more details.

Timeline & Shipping

We have completed our Engineering Validation Tests (EVT) and the core Design for Manufacturing (DFM) is now done. We have officially begun the tooling process, which is a major step toward mass production.

Based on our current progress, we plan to ship the Founders Edition units in late September or early October and to all backers by year end.

Hardware Evolution

As we've moved from the initial concept to a final, manufacturable product, we've made some important changes. Our goal has always been to deliver the best possible full-body tracking gaming experience. To better focus our resources on the core camera tracking technology and to optimize manufacturing, we have made several adjustments.

Camera Frame Rate: The camera runs at 60 FPS. Our testing found that the current AI camera tracking architecture performs optimally at a maximum of 60 FPS on the device.

Controller Features: We have removed the controller lights and haptic motor. This not only helped streamline manufacturing cost efficiency but also allowed us to switch to swappable batteries, which provides the significant benefit of much longer playtime.

Device Enhancements

A Cleaner Look: We removed unnecessary buttons and lights from the main system for a more modern and clean aesthetic.

Added Controller Button: We added a new button to the controller that can be mapped to any input. So far we've found it very useful for microphone control.

More Connectivity: We added more ports to the back of the device to improve connectivity and modding capabilities. For developers, there is also a pinhole that grants root access.

BodyLink vs. Kinect

Many of you have compared BodyLink to Kinect, so we wanted to provide a quick side-by-side look at what makes BodyLink a true next-generation device. Firstly, BodyLink is a standalone all-in-one motion game system, whereas the Kinect required an Xbox or a PC to function.

Camera Field of View (FOV): BodyLink has a 178 degree FOV, compared to 70 degrees for the Kinect. This allows you to stand much closer to your screen and still get full-body tracking.

Number of Players: BodyLink supports camera tracking for up to 2 players at once, while supported local multiplayer games can use up to 4 controllers.

Performance: BodyLink features a 60 FPS camera and supports 4K output resolution, surpassing the Kinect's 30 FPS camera and 1080p output.

A Thank You for Your Support

We understand that any changes to the original design can be disappointing. To compensate for the adjustments mentioned above, and because of the fantastic response from developers interested in porting VR games that use two motion controllers, we are upgrading every backer's order.

All backers will now receive two controllers and a free carrying case with their BodyLink set at no extra charge.

Surveys & Shipping Preparation

We have intentionally delayed sending out the Kickstarter survey because of the uncertainty around international tariffs. We will be releasing the survey in the coming weeks. Please be aware that the final survey will include shipping costs, which may have been impacted by these increased tariffs. We appreciate your understanding and will do our best to minimize the impact.

Your support is what makes this project possible. We apologize again for the long wait for this update and promise to provide more frequent updates from now on. We are closer than ever to delivering the world's first true full-body motion gaming system.

Development & Next Update

We are currently building out our development SDK and example projects for Unity 3D, with Unreal Engine support to follow. If you are a Unity developer interested in developing for BodyLink or porting over your Android or Quest game to our platform, please reach out to dev@bodylink.io. We will be able to provide more information to everyone on Kickstarter in our next update, so please stay tuned.

Sincerely,

The BodyLink Team

by Rebuff Reality

Update #4

EVT-2, Tariffs, Dev Kits

Hi Backers,

We're in EVT-2 (engineering validation), streamlining the design for tooling next month and enhancing the tech stack. Dev kits ship soon to partner studios and potentially Founders Edition backers. We're holding surveys until tariff costs stabilize—but we remain on track to deliver all backer tiers before year-end.

1. Where We Are Now — EVT-2

We've entered the EVT-2 build, the stage where looks-like and works-like prototypes merge and the production process itself gets debugged. Typical EVT runs are 20–50 units and is the most critical gate before tooling begins.

2. Tariffs & Backer Surveys

U.S. tariff policy on consumer electronics is still in flux. While smartphones and laptops just received a temporary exemption and there is a 90 day window for trade talks, niche peripherals (like BodyLink) have not yet been clarified, so carriers and 3PLs can't quote firm import costs. We'll hold our backer survey including addresses until duties settle, avoiding surprise fees for you.

3. Leaner Design, Better Chipset

We're simplifying the industrial design to streamline tooling and reduce assembly costs—especially important given current tariff uncertainty. At the same time, we're driving cost savings into upgrading the hardware stack with the best possible chipset and tighter thermal management to push performance without compromise.

4. Dev Kits & Founders Edition

Shipping dev kits early is a proven way to seed content. A small handful of Pre-tooling units will leave the factory next month for partner studios and Founders Edition backers. If you or someone you know are interested in developing for BodyLink, please reach out to us at info@bodylink.io.

5. Manufacturing Roadmap

  • EVT-2 (May–June): Testing and DFM (Design for Manufacturing) tweaks to prepare for tooling
  • Tooling (June-July): Begin fabrication of injection molds and related tooling for mass production
  • DVT (August–September): Focus on reliability and regulatory testing including safety certification
  • PVT (October): Pilot production run leading to the mass-production gate
  • Mass Production & Fulfilment (November–December): All backer tiers expected to ship before December 15, 2025

6. Transparency Commitments

We are committed to frequent, honest updates—we apologize for missing April's update, which was due to the ongoing tariff uncertainty. We'll do our best to continue posting monthly as things progress.

Thank you for your patience and support—BodyLink continues to improve as we work through development and manufacturing together.

Stay tuned, Rebuff Reality Team

Update #3

Development Update — March 2025

Hey our Amazing Backers,

We want to share an important update on BodyLink's production progress. Right now, we're actively evaluating multiple OEM suppliers to ensure top-tier manufacturing quality, but unfortunately, this process is taking longer than we initially planned. While we're doing everything possible to speed things up, we now expect shipping to be later than our original estimates. We sincerely apologize for this delay and appreciate your patience as we work to bring BodyLink to life!

🎁 A Special Thank You for Your Patience

To show our appreciation, we're including a FREE BodyLink travel case for all backers! This will make it even easier to take your BodyLink system anywhere and enjoy motion gaming on the go. 🎉

Additionally, we're unlocking our $100K stretch goal even we were a bit short! That means we're doing everything we can to bring BodyLink Arcade to all Kickstarter backers at no extra cost. 🎮🔥

📌 What's Next?

Some changes to the team in China, including letting go members working on Dance Dash, have contributed to this delay, but rest assured—we're fully committed to delivering BodyLink to every backer by the end of this year. We'll continue to keep you posted with monthly updates as we update our production plans and work toward getting BodyLink into your hands.

We will soon be releasing our backer survey, and we thank you for being part of this journey and for your incredible support! 💙

— The BodyLink Team

Update #2

Thank You for Believing in BodyLink!

THANK YOU for our successful Kickstarter campaign to bring BodyLink to the Next-Gen!

Congrats to ALL backers! LAST DISCOUNT DAY ends Today! Act now while early bird supplies last!

YOU are the reason BodyLink—the future of motion gaming—is coming to life!

Late pledges remain open—secure your reward now!

Update #1

1,000% Funded! First Stretch Goals Unlocked!

🎉 WOW! BodyLink is now over 1,000% funded on Kickstarter and named a "Project We Love"—unbelievable! 🚀

This incredible milestone is all thanks to YOU, our amazing backers! To celebrate, we've unlocked our first stretch goal:

📷 "Save the Moment" App — Record iconic movie lines, strike epic poses, and create unforgettable memories with friends!

✋ Next Up: Hands-Free Controls! Lost your controller in the couch? No worries—BodyLink's next stretch goal will keep the fun going.

Let's keep this momentum rolling—share BodyLink with your friends and help us unleash motion gaming together! 🎮✨